+=+=+=POKEMON SILVER WALKTHROUGH=+=+=+ by JRP DISCLAIMER: Pokémon is owned by Nintendo/GameFreak/Creatures inc. I made this walkthrough. This walkthrough is for the GameBoy game Pokémon Silver Version. While most of this walkthrough also applies to the Gold and Crystal Versions, it is intended to be for the Silver Version. You may not place this walkthrough on any other site apart from www.joeyandjolty.co.uk without my permission or that of the webmaster. And as we all know, taking without permission is theft; which is illegal. +++Inroduction+++ Released for GameBoy Color, but compatible with the original GameBoy, Pokémon Silver is the sequel to the Game Boy games Pokémon Red/Blue/Yellow Versions. It takes place in the country of Johto, west of Kanto. Pokémon Gold, Silver and Crystal are (in my opinion) the finest of the Pokémon series. No matter how hard Diamond and Pearl try, they can never overtake this beauty of a game. +++About this walkthrough+++ This walkthrough is not designed for competitive battling. As such, Physical sweepers, Tanks, Spikers and the like are ignored. Instead, the walkthrough encourages a simple, type advantage team, and promotes even levelling. The main differences between the Silver Version and the Gold/Crystal Versions are: Appearance/lack of certain Pokémon Appearance of the Silver Wing Diminished role of Raikou, Entei and Suicune Crystal version features a female protagonist, more to the Ruins of Alph, GameBoy Color/Advance only, and some character speeches are different. And that Eusine chap. The walkthrough itself is posted in chapters. Along the way, it will advise you on what Pokemon to catch, what strategies to use against opposing trainers and which TMs and HMs should be applied to non-party Pokémon, and those which are valuable. Since the webmaster deleted the Boss strategies, looks like I’ll have to rewrite them. (Curse you, Jolty!) +++About the gamer+++ JrP (Jayarrpee) lives in the east of the United Kingdom. He has shown an interest in Pokemon since about 1999, and has been a contributing member to JJH since 2004. Name and age withheld for liability reasons. And for all of you who want to take a pop at his nationality, he does like tea. Satisfied now? ===Before Violet City=== Select NEW GAME. Set the time to whatever hour it is. Then select the minutes. You will be introduced to the game by Professor Oak. (Red/Blue/Yellow players will know this guy.) After his speech, he asks for your name. This is what everyone in the game will call you. Call yourself Arse if you want to, it doesn’t make a bit of difference. After that, you are shrunk to map size and are ready for the game! You start in your house. Go down the stairs in the top-right corner. Your mother tells you that your neighbour, Professor Elm wants to see you. She also gives you the PokéGear. Now you must set the day of the week. Do it. She then asks you if it’s DST. After she’s done waffling, leave the house and go into the big building to the west of your house. You automatically go to the Prof.. He tells you that he wants you to visit his aptly named friend. Unfortunately, you can’t leave town without a Pokemon of your own. He gives you one of his. You have free choice over whether you choose the Grass type Chikorita, the Fire type Cyndaquil or the Water type Totodile. Personally, I recommend Cyndaquil. Chikorita owners face type disadvantages very quickly. Totodile isn’t at all bad, but you may find other Water types later on that you may decide you like. The game has a great deficiency of Fire types, so Cyndaquil is perfect. He tells you to go to a town called Cherrygrove. Don’t worry, it’s only the next route over. As you leave the lab, a scientist givs you a free Potion. If your Pokemon loses about 20 HP, use the Potion. Leave the lab and head west. The route isn’t hard to navigate, so don’t worry too much. You don’t need guidance. Seriously. If any Pokemon appear in the grass, just defeat them. I assume you know how to battle. You DO know how to battle. But if your Pokemon loses health, run from any battles. Near the end of the route, there’s a tree surrounded by ledges. Take the Berry from the tree. It’ll come in handy. When you get to Cherrygrove, talk to the Old Man. He gives you a tour, so I don’t have to. He also gives you a map accessory for the PokéGear. How handy! After his tour, go to the Pokemon Centre and heal up. I also suggest buying an Antidote or two from the shop. You may want an extra Potion as well. When you think you’re ready, head north out of town. Take the Berry from the tree outside the small house on this route, then head up through the grass. The west track is blocked by some battling trainers, so head up through the eastern grass. Once you are out, pick the PoisonCure Berry from outside Mr. Pokemon’s house, then go inside. Mr. Pokemon gives you his “rare” item for Elm – an egg. Breakfast, anyone? Prof. Oak is also here (with his theme from Red/Blue). He gives you a Pokédex – an encyclopedia on Pokemon which is updated whenever you catch or see a Pokémon. After Oak leaves, Mr. Pokemon heals your Pokémon. Leave his house and return to Prof. Elm. As you exit, you are phoned by Elm. He tells you something terrible happened, so head back to New Bark Town (your hometown). Heal up along the way if you got into any battles. As you leave Cherrygrove, a young man challenges you. He saw you leave the lab, and he wants to test you. If you chose Chikorita: (name unknown) Cyndaquil Lv. 5 If you chose Cyndaquil: (name unknown) Totodile Lv. 5 If you chose Totodile: (name unknown) Chikorita Lv. 5 Damn! He picked the lab Pokémon with a type advantage over you! However, your Pokémon should be a higher level from all the battling, so you shouldn’t have much problem with him. Soften him up, then use Tackle/Scratch to your heart’s content. After sorting him out, he shoves you out of the way, then buggers off. Sore loser. Heal up, then head back to New Bark. When you get back, go to Elm’s lab. You learn that the guy you just pwned stole that Pokémon. What a git. Well, at least you can give him a name. Call him Arse too if you want, it doesn’t make a bit of difference. I’m going to call him Silver in this Walkthrough, because I’m boring. Now talk to Elm and he takes the Egg from you. He recommends that you take the Gym challenge. He tells you to head for Violet City. It’s near Mr. Pokemon’s house, except you take the western path at the fork in the road. Accept the Poké Balls from the lab assistant. Go home and talk to your mother, then head for Cherrygrove and Route 30. On Route 30, you can engage in some Pokémon battles, and maybe catching some wild Pokemon. I recommend catching a Hoothoot or Pidgey (depending on the time), and a Weedle/Ledyba might not be a bad idea either. The Trainers on Route 30 are as follows: Youngster Joey Rattatta Lv. 4 This guy isn’t hard at all. He’s easier than the red hair guy, so you should have no problem in any shape or form. Youngster Mikey Pidgey Lv. 2 Rattata Lv. 4 Think Joey with a Pidgey. Don’t worry, it’s only Lv. 2. Bug Catcher Don Caterpie Lv. 3 Caterpie Lv. 3 Caterpies are easy. And at Level 3, they pose no threat. Above Mr. Pokemon’s house is Route 31. If you want, catch a Bellsprout (unless you’ve already got a grass type in the form of Chikorita). It doesn’t really matter if you miss your Bellsprout, you can get an Oddish after Violet City if you prefer. Grab the Antidote, Bitter Berry and Poké Ball, battle Bug Catcher Wade, then head northwest into Violet City. Bug Catcher Wade Caterpie Lv. 2 Caterpie Lv. 2 Weedle Lv. 3 Caterpie Lv. 2 OH NOES. This guy’s dead easy, but he takes a while because he has so many Pokémon. -- ===Violet City – Azalea Town=== OK, you’re in. Great. This time, there’s no kind old man to give you the tour, so I’ll have to. Le sigh. Well, there’s the Pokémon Centre. It’s there the second you hit town, so heal up. Southwest of the Centre, there’s a house. Inside is a kid who’ll give you an Onix for a Bellsprout. Solid deal, you may need a Rock/Ground type later. Following the path northwards, you’ll see Earl’s Pokémon Academy. If you don’t know much about battling, I recommend a visit. Even further North is Sprout Tower. I highly recommending visiting here before you go to the Gym. Just West of the Academy is the Gym. Defeat the leader there to earn a badge. Get 8 badges to have a shot at the Pokémon League, and become Champion! But not yet. Continuing even further West is the Mart (buy something, will ya?), and then someone’s house. This house has no purpose. At all. None whatsoever. Go any further, or south, and you’ll be blocked by either a tree or a trainer who won’t let people without a badge go past (ones who does not have Triforce can’t go in). Zelda references aside, go to the Sprout Tower for some training. The Sprout Tower is a place where people with Bellsprout fetishes gather. You can defeat them for training. Do so. Nothing you can do on this part of the Ground Floor, so go up to the First Floor. The stairs are in the top left of the square. This bit only has one trainer; Sage Nico. Sage Nico Bellsprout Lv. 3 Bellsprout Lv. 3 Bellsprout Lv. 3 Easy. If you have a Hoothoot or Pidgey, use it. Switch or heal if you lose too much HP. Unless you’ve got Totodile, then you’re buggered. After defeating him, take the stairs to the East of him to go to the other side of the Ground Floor. Pick up the Paralyz Heal and go over to the West side to go up to the First Floor. This is very repetitive, don’t you agree? On the way, you are challenged by Sage Chow. Sage Chow Bellsprout Lv. 3 Bellsprout Lv. 3 Bellsprout Lv. 3 …it’s just like the previous battle. I don’t need to repeat myself. After going up these stairs, go North for an X Defend, the South to battle Sage Edmond. Sage Edmond Bellsprout Lv. 3 Bellsprout Lv. 3 Bellsprout Lv. 3 …nope. Still not going to repeat myself. West of Edmond are stairs to the Second Floor. Use them. Now go West to claim a Potion. How handy! Now battle the Sages that line the room. Sage Jin Bellsprout Lv. 6 Well, it’s not Lv. 3. At least the game ends that monotony. Use Cyndaquil (if you chose it), Hoothoot or Pidgey here, but a Lv. 7 Rattata has no trouble either. Sage Neal Bellsprout Lv. 6 ENOUGH IS ENOUGH. I HAVE HAD IT WITH THESE MOTHER******* BELLSPROUTS ON THIS MOTHER******* TOWER. Sage Troy Bellsprout Lv. 6 Hoothoot Lv. 7 Oh, sweet Saviour. Something that ISN’T a Bellsprout. If you have that Onix, use it. Anything else can do it, really. Unless you have Bellsprout, that’s weak against Flying types. Above Troy is a finished battle between Silver and the Sages’ leader. The leader just lost. Silver then notices you, and buggers off. He’s afraid of you, you can tell it! Well, battle the Sages’ Elder, grab HM05, the Escape Rope and leave. Sage Li Bellsprout Lv. 7 Hoothoot Lv. 10 Bellsprout Lv. 7 I can only see any trouble arising with Hoothoot. Keep slugging away at it, and you’ll get there in the end. HM05 Flash is a rubbish attack. In fact, only give it to a Pokémon that isn’t going to be in your party. It does no damage, and only lowers Accuracy. It’s inaccurate and almost useless. Ignore it. After you leave Sprout Tower, you should be ready to take on Violet Gym. Heal at the Pokémon Centre, then go there. Violet Gym has no traps, and is simple to navigate. The Trainers are as follows: Bird Keeper Abe Spearow Lv. 9 Wow! That’s high level! You may have to accept one of your Pokémon fainting in this fight. Just slug at it, and you’ll do fine. Bird Keeper Rod Pidgey Lv. 7 Pidgey Lv. 7 Easier than Abe by far. Nothing to worry about. After beating these two guys, Falkner is yours to challenge. Go back to the Pokémon Centre, heal, prepare yourself, then challenge him. BOSS: Gym Leader Falkner Pidgey Lv 7. Pidgeotto Lv. 9 Keep any Grass types out of this battle. If you got that Onix, you may face some disadvantage as both Pokémon are equipped with Mud-Slap – a ground move capable of wrecking your plans (despite being hideously weak). Pidgey shouldn’t pose any problem whatsoever. Pidgeotto may require some time, and users of Totodile may want to bring it to battle – Pidgeotto can conquer the other two starters. If you have a Pokémon with Leer or Tail Whip, soften it up with that once or twice, then strike. Jayarrpee’s winning team: Rattata Lv. 9 – Took out Pidgey, and softened Pidgeotto Cyndaquil Lv. 9 – Softened Pidgeotto, did some damage Bellsprout Lv. 9 – Did nothing. Hoothoot Lv. 9 – Finished Pidgeotto off. After beating him, you win the ZephyrBadge and TM31 Mud-Slap. Mud Slap isn’t much of a good move, but it’s nice if you have a Ground type to give it to. Leave the Gym, and you get a call from Prof. Elm. He wants you to see his assistant in the Violet City Pokémon Centre. Go back and heal, then talk to the Assistant. He gives you the egg, which is an unhatched Pokémon. Keep it with you to hatch it. South of the Gym, there’s a route which leads out of town. Take the PrzCure Berry and leave. If you go West from here, you can visit the Ruins of Alph. These are ancient Ruins with Heiroglyphs. Except the Heiroglyphs look just like the Latin Alphabet, so no problem there. In one of the caves, there’s a sliding panel puzzle of Kabuto. If you win, the other cave is full of Pokémon. But they’re only Lv. 5, only learn one attack, and aren’t really worth it. When you’re done, leave. Back on Route 32, the guy that blocked your way with now give you a Miracle Seed. Let a grass Pokémon hold it, then continue on your merry way. I recommend catching a Wooper here if you didn’t get Totodile, but it’s your choice – there are plenty more Water types later on. As you move through the grass, you may want to challenge Youngster Albert. Well, I did, anyway. Youngster Albert Rattata Lv. 6 Zubat Lv. 8 Zubat can be a pain for Grass types, but otherwise this guy shouldn’t give you any trouble. Moving down, take the West side of the hill and pick up the Potion in the grass, then challenge Picknicker Liz, who’s hugging the hill. Picknicker Liz Nidoran (f) Lv. 9 It’s high level for its area, but there’s only one, so no worries. It has good defence, so Tail Whip or Leer would be good ideas. Moving further down, you reach a fork in the road, and can either go South or Southeast. I moved Southeast and found myself faced with Fishermen. Good thing my Bellsprout needed training. Fisher Henry Poliwag Lv. 8 Poliwag Lv. 8 Use a Grass type. Poliwag can be a pain with its Hypnosis, but its other attack is Bubble, which does little damage to Grass types. Fisher Justin Magikarp Lv. 5 Magikarp Lv. 5 Magikarp Lv. 15 Magikarp Lv. 5 Magikarp is ridiculously easy. Don’t be fooled by the high level – it doesn’t do much damage. Anything can beat Magikarp. Fisher Ralph Goldeen Lv. 10 Grass users may want to rethink a strategy. Peck is a Flying move, and its other move Supersonic will be a pain too. Just do your best. When you get off the fishing bridge, a trainer will be spinning. It’s hard to dodge him, so just accept his challenge. Youngster Gordon Wooper Lv. 10 God, MORE high levels!? Well, Grass users rejoice – it’s Water/Ground – so Grass attacks are Super Effective x2! Now, as you reach the end of the Route, a guy offers you a SlowpokeTail. And at an outrageous price. Either way, you can’t buy it. Where there’s a gap in the trees, go in and press A to the fourth square in the horizontal to score a Great Ball (on certain days of the week, a guy blocks it and gives you something else). Now you can heal up at the nearby Pokémon Centre. Talk to the Fisherman inside to get a free Old Rod. It only catches Magikarp and Tentacool, so it’s rather worthless. Now you can choose to take the Route back up and face the trainers you didn’t face, or go to Union Cave. I chose the former, an if you want to train, you should too. From Gordon, head North. Here’s another fork. Head East for a Great Ball, then take the West to battle Camper Roland. Camper Roland Nidoran (m) As was the case with Liz, this guy isn’t too hard – you just need to soften him up first. Horn Attack can do you some nasty damage, so try to beat him quickly. After you beat Roland, head back to the Pokémon Centre and battle the trainer South of it. Bird Keeper Peter Pidgey Lv. 6 Pidgey Lv. 6 Spearow Lv. 8 Pidgeys shouldn’t pose a threat, but by now you should be able to conquer Spearow without much problem. Go back to the Pokémon Centre one last time before heading into Union Cave. When you enter the cave, West, grab the Potion, then move south to fight Hiker Daniel. Hiker Daniel Onix Lv. 11 It looks scary, but it’s not. A Grass or Water move can easily defeat it. Having moved South from Daniel, now head East, then South again. You are stopped by Hiker Russell. Hiker Russell Geodude Lv. 4 Geodude Lv. 8 Geodude Lv. 6 Lots of Geodudes mean your Water or Grass types can flourish. Get the hint? South a bit, East, the South again. Now head West o be challenged by Firebreather Bill. Firebreather Bill Koffing Lv. 6 Koffing Lv. 6 They’re not hard. They only Tackle you (well they did me), so most things can beat them. Except Grass types. South of Bill is a Great Ball, and West is the path. Continue West for an X Attack, go South to continue the path. Here you hit a fork. Go West to battle Pokemaniac Larry. Pokemaniac Larry Slowpoke Lv. 10 As the name suggests, it is slow. Soften it, then attack. Behind Larry is a ladder. Go down it. Go South, West, then North for TM39 Swift. This is a good move at this stage in the game. Teach it to a Normal type for full potential. South then East of the ladder is X Defend. Leave via the ladder. Back at the fork, go East. At this fork, go South for an Awakening. Return to the fork and go East. You are battled by Firebreather Ray. Firebreather Ray Vulpix Lv. 9 Keep Grass types away. If you have a Water, Rock or Ground type, use it. After beating Ray, head South out of the cave. Go South to claim a PoisonCure Berry. Now head West from the cave, and you are challenged by Hiker Anthony. Hiker Anthony Geodude Lv. 11 Machop Lv. 11 Use a Grass, Ground or Water on Geodude and a Flying type on Machop. After defeating him, talk to him and get his phone number. He’s useful – he tells you when and where rare Pokémon appear. Now head West into Azalea Town. ===Azalea Town – Goldenrod City=== Oh joy. Another town. I’ll have to explain it. Where you first enter, you will see a member of Team Rocket in front of Slowpoke Well. Don’t worry, he isn’t going to fight you yet. Northwest of the Well is a Mart, and South of that is the Charcoal Kiln. West of the Kiln, you will find the Gym, also blocked by Team Rocket. North of which is Kurt’s House, and somewhere in the middle of Town is the Pokémon Centre. Go there and heal up. Now go to Kurt’s House, but first pick the White Apricorn above his residence, before rudely entering without knocking. He will offer you some balls. Heehee, balls. PokéBalls, that is! But even if you are dirty, he says no. Instead, he’ll tell you that Team Rocket are evil gangsters who mistreat Pokémon. And they’re castra…er…de-tailing Slowpokes at the Well! The bastards! Kurt decides to take the law into his own hands, running off to no doubt kick Team Rocket in. Follow him to the Well, to find he’s removed the Rocket Member in the way. How handy! Enter the Well. Inside, you find an injured Kurt. He scared Team Rocket off, but landed in the Well in the process. Clumsy fool. Now you have to beat Team Rocket for him. Go North through the Well to battle Rocket Grunt. Rocket Grunt Rattata Lv. 9 Rattata Lv. 9 After training in Union Cave, this guy should pose no threat. Remove him swiftly. Go Northwest of Grunt to battle…Rocket Grunt. Yes, they’re all called Grunt. It’s a rank. Rocket Grunt Zubat Lv. 9 Ekans Lv. 11 Keep Grass types away from Zubat. Ekans may pose a threat, but probably won’t. It appears to only know Wrap, so just have some patience. Grab the Super Potion, then head South, then West. Rocket Grunt challenges you. Rocket Grunt Rattata Lv. 7 Zubat Lv. 9 Zubat Lv. 9 Again, avoid Grass types when Zubat is out, and you should be fine. Head north and talk to the Slowpoke. Read its Mail. It’s from Kurt’s son to Kurt’s granddaughter. How touching. In the Northwest of the screen battle the last Grunt in the cave. Rocket Grunt Koffing Lv. 14 Ooh. High level. Don’t be disheartened if one or more Pokémon get K.O’d, just stick at it. And no using Grass-only types. Following his defeat, the Grunt tells you Team Rocket had continued its villainy in secret after the events of Red/Blue. He and his chums vanish, and Kurt congratulates you, and warps you to his house. He gives you a Lure Ball. Use it when fishing. Give him the Apricorn you picked earlier, then come back for it in a day. Unless you go out of town and can’t be arsed to come back. Don’t worry, he hangs on to it. He’s healed your Pokémon, so go straight to the Gym! Unless you’re like me, and you want to catch Slowpoke. Your choice. Anyway, with all the walking around I did to try and get a good Slowpoke, Prof. Elm’s egg hatched for me. It’s a Togepi, of Lv. 5. A bit weak, but better than nothing. I finally caught my Slowpoke and trained it. Yay. By the way, if you decide to go to the West of town, Silver challenges you. What a pain. I advise doing the Gym first, but here’s his battle profile anyway. Silver If you picked Cyndaquil: Gastly Lv. 12 Croconaw Lv. 16 Zubat Lv. 14 If you picked Totodile: Gastly Lv. 12 Bayleef Lv. 16 Zubat Lv. 14 If you picked Chikorita: Gastly Lv. 12 Quilava Lv. 16 Zubat Lv. 14 That Gastly is a pain in the arse. It’ll either paralyse you with Lick or put you to sleep with Hypnosis. His starter will cause the most problem, and Zubat the least. Just do your best, and maybe use a Potion or two. I’d use a Flying Type to conquer Bayleef, a Grass to defeat Croconaw and a Ground or Water type to trump Quilava. Ugh. After that, I had no choice but to heal. Then I went to train. Then I went to the Gym. The first trainer(s) in the Gym is/are Twins Amy and May. Twins Amy and May Spinarak Lv. 10 Ledyba Lv. 10 Nothing really to watch out for, apart from Spinarak’s Poison Sting. Ledyba may use Supersonic to confuse, but it’s no real threat. Clockwise from Amy and May is Bug Catcher Josh. Bug Catcher Josh Paras Lv. 13 Paras is Grass/Bug, so Flying and Fire types will flourish. Beware Poisonpowder. Continuing clockwise pits you against Bug Catcher Benny. Bug Catcher Benny Weedle Lv. 7 Beedrill Lv. 12 Kakuna Lv. 9 Unless you get poisoned by Weedle, you’ve really nothing to worry about. This lad isn’t hard. Continuing in the similar clockwise fashion brings you to Bug Catcher Al. Bug Catcher Al Caterpie Lv. 12 Weedle Lv. 12 All you have to fear is Poison Sting. Not hard at all. You’ve beaten all his minions, so heal up, save, and challenge Bugsy, the aptly named Gym Leader, who’s hugging a tree in the centre of the room. Boss: Gym Leader Bugsy Metapod Lv. 14 Scyther Lv. 16 Kakuna Lv. 14 Metapod is no threat. At all. A bit of softening and most attacks will soon defeat it. Scyther wants to use Fury Cutter, so ruin its plan with a Fire or Flying type. Any Rock moves work a treat, as Scyther has a double weakness to Rock. Kakuna is a bit trickier than Metapod because of Poison Sting, but it shouldn’t pose much problem. Jayarrpee’s winning team: Slowpoke Lv. 12 – Defeated Metapod and Kakuna Togepi Lv. 7 – Did nothing Rattata Lv. 13 – Did nothing Cyndaquil Lv. 13 – Defeated Scyther Bellsprout Lv. 13 – Did nothing Hoothoot Lv. 14 – Did nothing Leave the Gym and heal. Head West of town and into the Forest. If you haven’t fought him already, Silver will battle you. See his battle profile before the Gym. Anyways, in the Forest, you’ll see the Charcoal Man’s apprentice getting nervous because his boss’ Farfetch’d buggered off. Guess who has to find it. You. Now get to it. Following the path will bring you to it. It’ll run away from you. Go North to find it again. You can see where it went to, so follow it. This time, it runs East, then hides in a corner. Talk to it so it flees South. Follow it. It then heads West. Talk to it, grab the Revive, then follow its path to see it return to its previous position at the fork. Scare it West, the go South of it to scare it Northwest. Now stand North of it to scare it Southwest. Then stand east of it to scare it Northwest. Ha, dopey twonk ran into a tree. Now it’s returned to the Charcoal Man. Talk to the Charcoal Man and he gives you an HM1. HM1 contains Cut. It’s a good-ish attack at this stage of the game, but is lacklustre later on. Regardless of this, I taught it to my Bellsprout. Teach it to a Pokémon, then clear the tree near the Apprentice. Go West of Celebi’s Shrine, then North, Northeast. In the small dead end, press A on the ground to find a Full Heal. Continue Northeast, then East. In the next pocket, you find a Super Potion. Follow the path until you hit a fork. At this fork, circle around to where you saw a guy with green hair (screw the rules). Talking to him grants you TM02 Headbutt. This is a good attack that has an out-of-battle effect – knocking Pokémon out of trees. Return to the fork and head North. Head East to claim an invisible Ether, then West. Now go Southwest, and into the big building. Talk to the lady behind the counter to get TM12 Sweet Scent. This is practically useless unless you want Wild Pokémon to show up. Leave through the North gate. Out on the Route, battle Youngster Samuel. Youngster Samuel Rattata Lv. 7 Spearow Lv. 8 Spearow Lv. 8 Sandshrew Lv. 10 You’ve faced worse foes than this. He’s not hard at all. Go Northeast to battle PokéFan Brandon. Pokéfan Brandon Snubbull Lv. 13 It’s high levelled for its area, but there’s only one, so it can’t be too hard. Use Special moves, as it tends to use Charm. Follow the path up to battle Youngster Ian. Youngster Ian Mankey Lv. 10 Diglett Lv. 12 Don’t be fooled. Mankey can be a right pain. Keep any Rock or Normal types away. If you have a Grass/Poison type, it’s easy. Heading West from Ian brings you to Picknicker Gina. Picknicker Gina Hoppip Lv. 9 Hoppip Lv. 9 Bulbasaur Lv. 12 Hoppip is hilariously weak, but don’t let your guard down for Bulbasaur. You can get Gina’s Phone Number after the battle. She’s handy if you need to train a Fire or Flying type. Head up North past the Day Care Centre. If it’s night, you can battle the Policeman. But it wasn’t night when I made this bit of the Walkthrough, so no info for you. Your final challenge before the Goldenrod Gates is Camper Todd. Camper Todd Psyduck Lv. 14 If you’ve taken some damage from the previous battles, you may want to switch Pokémon around a bit. After defeating Todd, Goldenrod City is yours to enter!